Dead Space Inspired:


Dead Space concept, scene was made entirely using 3D Studio MAX with Photoshop and some ZBrush for textures. The scene was created to showcase lighting and texture skills and used as a pipeline for future projects. All assets were then imported and finished for final renders into UT3. The goal of this project was to understand and capture the true essence of the concept as well as giving it my own artistic appeal.


PROJECTS

PROJECTS

Terminator Salvation Game Inspired:



This environment is based on the Terminator Salvation game. I chose it because I wanted to experiment with the lighting and texturing, also I got to create a cool robot. It was a fun experience working with a metal shader that I created for the robot. The scene was entirely using 3DS Max, Photoshop, and ZBrush. All assets were then imported into UDK. For reference I used the concept art that I found on line. I tried to stick to the original concept as close as possible but I did take some artistic freedom with this project too.



Old Town Inspired by a Concept:


In this scene I worked with a group. We divided up the scene in three parts. This was a good experience in working with a team because we all had to have the same style so it could match the concept. Once we were finished modeling and texturing my job was to import all the assets and place them into UT3 and light it. We tried to stick to the concept as close as possible.